The events of Great Wyrm are divided into acts. All currently existing sessions take place at a point in the timeline known as Act One: An Awakening in Kalash. Act One stories center around the discovery of a dragon egg in a remote mining town. The birth of the dragon will bring magic into a non-magical world and tip the Kingdom of Reda's already fraught political situation into chaos.
Sessions will eventually be grouped by two coordinates: the points on the map (location) and on the timeline (era) in which they take place.