Items
Items add one point to the default statistic except for charms, which work like Good Fortune.
Weapon
+1 to Attack
bent pitchfork, broken sword, table leg, frying pan
Healing item
+1 to Heal
lumpy bandage roll, slightly crushed herbs, foul-smelling salve
Armor
+1 to Evade*
battered shield, bucket helmet, blacksmith’s apron, work gloves
*The armor buff applies whether or not a player chooses ‘Evade.’
Charm
same as Good Fortune
tin amulet; pickled pit bat wing; creepy rag doll; mysterious tooth
Tell us in the chat what specific item you picked. For example, if you choose the ‘weapon’ path in Stage Two, tell us whether you picked up a broken sword or a table leg.
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