Items

Items add one point to the default statistic except for charms, which work like Good Fortune.

Weapon

+1 to Attack

bent pitchfork, broken sword, table leg, frying pan

Healing item

+1 to Heal

lumpy bandage roll, slightly crushed herbs, foul-smelling salve

Armor

+1 to Evade*

battered shield, bucket helmet, blacksmith’s apron, work gloves

*The armor buff applies whether or not a player chooses ‘Evade.’

Charm

same as Good Fortune

tin amulet; pickled pit bat wing; creepy rag doll; mysterious tooth

Tell us in the chat what specific item you picked. For example, if you choose the ‘weapon’ path in Stage Two, tell us whether you picked up a broken sword or a table leg.

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