World mode simulation
Multi-agent simulation. Each agent represents a nation.
World map is a graph which defines which nations neighbor each other.
Each agent is a convex combination over the following mentalities:
Builder - builds technology to further each other priority in proportion to that priority
Hoarder - hoards items in proportion to other priorities
Trader - trades to achieve other priorities, margin parameter - specifies target proportion of unwanted items to hold in reserve (compared to global supply of those items)
Parameters:
Aggression: Determines how much stronger the nation should be than its weakest neighbor before it considers attacking it.
Efficiency: Percentage of max resources are harvested by harvesting population on every turn.
Defensiveness: At what percentage of attack strength a neighbor should be before this nation starts hoarding exclusively.
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